Archive for the ‘modules’ Category
Posted by knightvision on May 30, 2009
Well today I decided to bite the proverbial bullet and get this adventure module completed. You’ll find a copy of it on my website. I found this adventure to be a little more challenging then the previous ones for a couple of reasons. The monsters had to be a bigger challenge. There are some 4-6 HD creatures in the level 3 module. I think it will make things very challenging for the PC’s.
I hope you enjoy this labor of love.
Posted in adventure, labyrinth lord, modules, monsters, visionventure, website | Tagged: adventure module, labyrinth lord | Leave a Comment »
Posted by knightvision on May 26, 2009
Greetings,
After a a nice long walk and some Gatorade, I’m finally going to write this post. I’m changing some maps, location and module names. The new module will be called “The Forge” vs. Mace of Souls. There was some possible copyright infringement that I didn’t want to get into. I’ve also been working on a new world map.
It was made using Arr-Kelaan’s Hexmappeer software and polished up in paint shop pro. I plan on doing a screencast of Hexmapper and paint shop pro pretty soon. I’ve also have a new
livestream.com channel started up. I have some great rpg/dnd videos up. Check out the
knightvisionstudios website.
Talk to ya later.
Posted in adventure, ebonyr, maps, modules, web 2.0, website | Tagged: adventure, livestream, maps, module, video | Leave a Comment »
Posted by knightvision on May 6, 2009
I’ve been diligently working on this module. I was hoping to have it done by May 1st. As you can see I didn’t meet that self imposed deadline. I’ve decided that I need to develop a template so all my modules have the same look. This module will not be free and will be sold on Lulu.com. Another touch point for Knightvision Studios is twitter. You can follow me @knightvision
Thanks for reading this blog.
Posted in adventure, labyrinth lord, modules, visionventure, website | Tagged: ebonyr, mace of souls, module | 2 Comments »
Posted by knightvision on April 26, 2009
I’ve completed the basic, rough draft of levels 1-5 of the Forge underground complex. Each level has between 10-15 rooms. The final level has a whopping 24 rooms with a lot of surprises. Here’s another sneak peak of a couple of monsters.

Posted in adventure, labyrinth lord, modules, website | Tagged: ebonyr, mace of souls, module | Leave a Comment »
Posted by knightvision on April 12, 2009
I’ve been using Fractal Mapper 8 more and more lately and have been really getting the hang of it. I have to find some symbols.
Anyhoo, the rough draft map of an ancient dwarven (Zhud) rites complex has been completed.
Backstory: This complex was designed to test new recuits or initates in ancient times to see if they had the ability to protect the “Mace of Souls”
There will be plenty of left over traps from ancient times and now several monsters have called the complex home sweet home and don’t like newcomers.

Posted in adventure, labyrinth lord, modules, website | Tagged: adventure, mace of souls, module | Leave a Comment »
Posted by knightvision on April 5, 2009
After reviewing Microlite 74, I’ve decided to write my next module using these rules. The module has a working Title of “The Mace”. The premise is the Zhud (dwarves in my world of Ebonyr) have their most precious artifact stolen. However, because it a religious item, the dwarves must defer to adventurers to retrieve the Mace. I’m hoping to have the rough draft completed by May 1st.
Posted in modules | Tagged: adventures, microlite74, modules | Leave a Comment »
Posted by knightvision on December 25, 2008
Part of the adventure module will take place in a temple complex that had sunk into a bog over a 100 years ago.
Posted in adventure, artwork, maps, modules | Tagged: adventure, map, module, visionventure | Leave a Comment »
Posted by knightvision on November 18, 2008
Today I worked on some adventure seeds or outlines for upcoming modules. The modules will be based off environments:
1. Marsh/Bog
Several townspeople have disappeared lately into the local swamps. The constables couldnt find the cause or find any bodies. They have asked several adventurers to explore the marshes and locate the victims dead or alive.
Background: The bog region near the town was recently inhabited by Ratmen. They are on a pilgramage to find their long lost god in a city that sank below the ground and created the Bog. The Ratmen dont have any intentions on the human town but have killed and kidnapped travellers within the bog to keep their secret safe. The town has sent several constables to investigate, but they never returned. The council has turned to adventurers to seek out the fate of their citizens and stop any menance within the bog that is a threat to the town.
2. Forest
The local Baron has seemingly turned mad. He has enslaved his surrounding lands to look for a magical weapon thought to be deep in the forest. The town fathers have sought help from the King/Queen and they have only the resource to send some adventurers to find out what is going on and possible stop the Baron if needed.
Background: The Baron is under the spell of a powerful druid who needs the Barons resources to find a magical device (TBD) The device was created by a long dead druid cult that once ruled these lands. Since the human populations “encroachment” into the forested lands. He thinks the device will protect the forest and ban further incursions by woodmans and others.
3. Mountains
The town is slowly dying from a strange disease that makes people mad. The townspeople arent strong enough for the journey, so they’ve asked several adventures locate and ask a mythical creature (TBD), that was fortold long ago, had the powers to heal them in times of great need.
4. Polar
The Ice King has reared his ugly head again after disappearing years ago.. Is this the same Ice King as before? The local people thought he was killed by stout hearted adventurers after being trapped in a cave.
5. Desert
An expedition has been commissioned by several weathly families to find and secure artifacts in a long lost deserted city.
6. Ocean/Sea
After trying to fend off a Storm bird attack. You and your companions find yourself castaways on a deserted beach. The pirate lord Mangles has built himself a nice little slave camp and doesnt want to be disrupted. You and your friends have other plans.
Posted in adventure, ebonyr, modules, website | Tagged: adventure module, adventures, ebonyr | Leave a Comment »
Posted by knightvision on September 21, 2008
I’ve been really struggling, as of late, on the format of my new module and modules there after. I’ve been creating different styles of maps and posting them on the Goblinoid Games forums for feedback. I also wanted to create some background material on BBEG (Big Bad Evil Guys). I’ve started with a flowchart created in Open Office Draw and then converted into a PNG file.
On the module structure, I really suck at describing rooms. I was thinking about putting that labor onto the LL during the game. I would have a map of the room with furniture and encounters and maybe a smell to give the LL more information.
Tell me what you think?
Posted in adventure, labyrinth lord, modules, website | Tagged: adventure, goblinoid games, labrinth lord, modules, open office dwaw | Leave a Comment »