Today I’ve been thinking about the new adventure I’m working on and what I learned from the first one, Visionventure Module A-1 Dark Shore. I came up with a list of things to improve or innovate:
1. Make the cover more appealing
2. Come up with a font family that consumers/games can identify Knightvision Studios.
3. Develop a more interesting way to describe rooms/caves/encounters.
I’ve found that I’m terrible at describing encounters which I personally find mundane. Example: two beds against the wall, blah, blah and more blah.
I was thinking about putting all the items needed to be described on the LL map and letting the LL describe it to the PCs. Maybe I could have small map of each encounter instead of a huge map. I would describe the monsters, BBEG or NPCs that are in the encounter to help the LL with the flow of combat and the reasons the encounter is there.
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Here’s what I came up with a “brand” cover for future modules.
