Archive for the 'artwork' Category
Calamas map, Capital of Altalissia
Posted by knightvision on October 5, 2008
Posted in artwork, ebonyr, meridia, website | Tagged: altalissia, calamas, ebonyr, maps | No Comments »
Update 10.4.08
Posted by knightvision on October 4, 2008
Posted in artwork, ebonyr, maps, meridia, website | Tagged: city, maps, website | No Comments »
Mapping on a monday
Posted by knightvision on September 22, 2008
Well I was watching MNF until the 3rd quarter blowout by the Chargers.
Anyhoo, I was messin around with Fractal Mapper and came across this great tool called drop shadow. I really like how this map turned out. I might have a keeper here.
Posted in artwork, maps | Tagged: chargers, maps, mnf | 1 Comment »
Update 9.14.08
Posted by knightvision on September 14, 2008
Today I’ve been thinking about the new adventure I’m working on and what I learned from the first one, Visionventure Module A-1 Dark Shore. I came up with a list of things to improve or innovate:
1. Make the cover more appealing
2. Come up with a font family that consumers/games can identify Knightvision Studios.
3. Develop a more interesting way to describe rooms/caves/encounters.
I’ve found that I’m terrible at describing encounters which I personally find mundane. Example: two beds against the wall, blah, blah and more blah.
I was thinking about putting all the items needed to be described on the LL map and letting the LL describe it to the PCs. Maybe I could have small map of each encounter instead of a huge map. I would describe the monsters, BBEG or NPCs that are in the encounter to help the LL with the flow of combat and the reasons the encounter is there.
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Here’s what I came up with a “brand” cover for future modules.
Posted in adventure, artwork, fonts, logo, website | Tagged: adventure, modules, knightvision studios | No Comments »
Module A-2 update 9.13.08
Posted by knightvision on September 13, 2008
I started working on the first level map using Factal Mapper 8.0. Here’s a rough map
Posted in adventure, artwork, labyrinth lord | Tagged: adventure, maps, module | No Comments »
VisionVentures Module A-1 Dark Shore
Posted by knightvision on August 31, 2008
Here’s the cover!

Posted in Ruhk, adventure, artwork, labyrinth lord, maps, modules | Tagged: adventure, module, visionventures | No Comments »
Adventure update 8.17.08
Posted by knightvision on August 17, 2008
Well, Ive been working hard on my first adventure, Corsairs of Crosskey. I have most of the writing done, the rough draft should be completed by next friday. I’ve attached some new art and maps for your view pleasure.


Posted in adventure, artwork, labyrinth lord, modules, monsters | Tagged: maps, adventure, module | No Comments »
Artwork descriptions A-1
Posted by knightvision on August 11, 2008
The first hulking creature is a crabman, which will feature promptly at the beginning of the adventure
The second one is is an elf corsair. She leads a pirate band that is assisting a self-styled drug lord.
The third are skeleton pirates/warrior. They are cursed to live in a ship that is in the jungle (i.e. LOST!)
I have more art coming soon.
Posted in adventure, artwork, ebonyr, labyrinth lord, modules | Tagged: labyrinth lord, adventure, module, artwork | No Comments »
Adventure A-1 initial artwork
Posted by knightvision on August 10, 2008
I received most of the artwork today for my new adventure module for Labyrinth Lord. Here’s a sneak preview.



Posted in adventure, artwork, ebonyr, labyrinth lord, monsters | Tagged: labyrinth lord, adventure, module, artwork | No Comments »
