The Backstage Pass

A design diary for Knightvision Studios

Archive for the 'adventure' Category


Update 9.28.08

Posted by knightvision on September 28, 2008

Well, yesterday and today I’ve been working on a town writeup for Orisa. Orisa is a small port town on the Meridian Sea. Its claim to fame is its proximity to the Ebony Isles and the mysteries there in.

I’ve also started working on the basic outline of B1 Mace of Souls.

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New module format

Posted by knightvision on September 21, 2008

I’ve been really struggling, as of late, on the format of my new module and modules there after. I’ve been creating different styles of maps and posting them on the Goblinoid Games forums for feedback. I also wanted to create some background material on BBEG (Big Bad Evil Guys). I’ve started with a flowchart created in Open Office Draw and then converted into a PNG file.

On the module structure, I really suck at describing rooms. I was thinking about putting that labor onto the LL during the game. I would have a map of the room with furniture and encounters and maybe a smell to give the LL more information.

Tell me what you think?

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Module update 9.18.08

Posted by knightvision on September 18, 2008

I started writing a back story to the next module, Mace of Souls.
1. A semi-underground temple has come under attack from within
2. The most precious relic, The Mace of Souls, has been taken.
3. PCs enter the picture by coming in the back door of the temple, hopefully defeating the monsters who now dwell there and finding the temple folk.
4. The temple folk thank them for the rescue and beg for their help in finding the Mace.

This adventure will have the following environments
1. Underground complex - dungeon/cavern crawl
2. Underground lake/water
3. Hollow sphere -world within a world
4. Airship
5. Forest
6. Desert/wilderness

Rough draft maps:

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Module A-2 update 9.13.08

Posted by knightvision on September 13, 2008

I started working on the first level map using Factal Mapper 8.0. Here’s a rough map

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Working on the next adventure module

Posted by knightvision on September 10, 2008

I’ve been thinking of ideas for the next module,”Mace of Souls”, and I came up with a few interesting ideas.

1. Based in a wilderness/desert area, kind of like the Sonaran Desert where I live at.

2. Based partially above and below ground

3. Based upon an abandoned temple complex that was once dedicated to four gods

4. Have a mix of desert and underground monsters

5. Have at least one very complex puzzle or trap

This adventure will be for character levels 3-4 and based on Labyrinth Lord, of course.

Here’s a rough draft map

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What am I doing?

Posted by knightvision on September 6, 2008

Well the past week has been a busy one. I’ve had a few people on the Labyrinth Lord forums proofread the new module, “Dark Shore”. I should have the errors fixed by end of this weekend.

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VisionVentures Module A-1 Dark Shore

Posted by knightvision on August 31, 2008

Here’s the cover!

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Web 2.0 Saturday 8.30.08

Posted by knightvision on August 30, 2008

Sorry that I’m a little late on this today. I’ve been hard at work on my first adventure module A-1 Dark Shore. All I have to finish is the maps and proofreading, then its complete. I hoping to complete it this weekend.

On now to the Web 2.0 pick of the web. This week I picked Picnik. It’s an awesome online photo editor that is completely free to use. My website host Synthasite has intergrated it into there GUI to fix photos that you upload to your site.

Here’s a review from PC World.

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Adventure A-2 “Mace of Souls”

Posted by knightvision on August 18, 2008

Today I had a brainstorm about the follow up adventure to A-1 Corsairs of Crosskey. I’m calling it “Mace of Souls“. The adventure centers around a newly discovered temple complex of a long lost race (possible giants). It is rumored that a relic called the Mace of Souls rests inside and whom ever retrieves it will have immense power. The leader of a cult is after it and is in a race with the PCs to secure it for himself.

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