This morning I’ve been plugging away at the new world map. I use an old hex mapper program and paint shop pro. Here’s what I have so far.

Posted by knightvision on May 31, 2009
This morning I’ve been plugging away at the new world map. I use an old hex mapper program and paint shop pro. Here’s what I have so far.

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Posted by knightvision on May 30, 2009
Well today I decided to bite the proverbial bullet and get this adventure module completed. You’ll find a copy of it on my website. I found this adventure to be a little more challenging then the previous ones for a couple of reasons. The monsters had to be a bigger challenge. There are some 4-6 HD creatures in the level 3 module. I think it will make things very challenging for the PC’s.
I hope you enjoy this labor of love.
Posted in adventure, labyrinth lord, modules, monsters, visionventure, website | Tagged: adventure module, labyrinth lord | Leave a Comment »
Posted by knightvision on May 26, 2009
Greetings,
After a a nice long walk and some Gatorade, I’m finally going to write this post. I’m changing some maps, location and module names. The new module will be called “The Forge” vs. Mace of Souls. There was some possible copyright infringement that I didn’t want to get into. I’ve also been working on a new world map.
Talk to ya later.
Posted in adventure, ebonyr, maps, modules, web 2.0, website | Tagged: adventure, livestream, maps, module, video | Leave a Comment »
Posted by knightvision on May 9, 2009
My in Hexmapper


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Posted by knightvision on May 6, 2009
I’ve been diligently working on this module. I was hoping to have it done by May 1st. As you can see I didn’t meet that self imposed deadline. I’ve decided that I need to develop a template so all my modules have the same look. This module will not be free and will be sold on Lulu.com. Another touch point for Knightvision Studios is twitter. You can follow me @knightvision
Thanks for reading this blog.

Posted in adventure, labyrinth lord, modules, visionventure, website | Tagged: ebonyr, mace of souls, module | 2 Comments »