The Backstage Pass

A design diary for Knightvision Studios

Archive for May, 2009

World map WIP for 31 May

Posted by knightvision on May 31, 2009

This morning I’ve been plugging away at the new world map. I use an old hex mapper program and paint shop pro. Here’s what I have so far.

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The Forge is finished

Posted by knightvision on May 30, 2009

Well today I decided to bite the proverbial bullet and get this adventure module completed. You’ll find a copy of it on my website. I found this adventure to be a little more challenging then the previous ones for a couple of reasons. The monsters had to be a bigger challenge. There are some 4-6 HD creatures in the level 3 module. I think it will make things very challenging for the PC’s.

I hope you enjoy this labor of love.

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Long overdue post

Posted by knightvision on May 26, 2009

Greetings,

After a a nice long walk and some Gatorade, I’m finally going to write this post. I’m changing some maps, location and module names. The new module will be called “The Forge” vs. Mace of Souls. There was some possible copyright infringement that I didn’t want to get into. I’ve also been working on a new world map.

It was made using Arr-Kelaan’s Hexmappeer software and polished up in paint shop pro. I plan on doing a screencast of Hexmapper and paint shop pro pretty soon. I’ve also have a new livestream.com channel started up. I have some great rpg/dnd videos up. Check out the knightvisionstudios website.

Talk to ya later.

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Overland map for “Mace of Souls”

Posted by knightvision on May 9, 2009

My in Hexmapper

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Mace of Souls update 5.6.09

Posted by knightvision on May 6, 2009

I’ve been diligently working on this module. I was hoping to have it done by May 1st. As you can see I didn’t meet that self imposed deadline. I’ve decided that I need to develop a template so all my modules have the same look. This module will not be free and will be sold on Lulu.com. Another touch point for Knightvision Studios is twitter. You can follow me @knightvision

Thanks for reading this blog.

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