Archive for December, 2007
Groundwork on "Blood Island"
Posted by knightvision on December 28, 2007
Blood Island
1) PC’s are in the port town of Corsara looking for work/adventure
* Need town map and descriptions
* Need NPC writeups
2) PC’s are approached by a pearl farmer looking for assistance
* Need NPC writup on the pearl farmer
* Need back story
3) PC’s travel to the pearl farm to see the damage and gather clues
* Need random monster encounter (sea)
* Need pearl farm map
* Need npc writeup
4) PC’s intercept messege from informer inside the pearl farm
* Need back story
* Need npc writeup
* Need generic location map for blood island
5) PC’s travel to blood island
* Need random monster encounter (sea)
6) PC’s have random monster encounter (jungle)
7) PC’s find Timberlimbs and slavers in a battle.
* Need slavers npc writeups
* Need Timberlimb npc writeups
PC’s agree to help the Timberlimb in exchange for a guide through the jungle
* Need Timberlimb back story
9) PC’s locate the slavers quarters
* Need map of slavers area
10) PC’s help free slaves and are told about a pirates cavern
* Need freed slaves npc writeups
* Need freed slaves npc back story
11) PC’s locate the pirates cavern and battle pirates
* Need pirates npc writeups
12) PC’s locate information/maps on a secret cult in Gebroan.
* Need back story information to link the next adventure.
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New adventure module concepts
Posted by knightvision on December 28, 2007
Tonight I was working on some new module ideas and concepts. I have come up with some working titles and rough outlines
Blood Island A1- Takes the PC’s to a mystery island where they battle crabmen, pirates and slavers
1) PC’s are offered a job to locate missing relatives
2) PC’s go to the pearl colony and investigate
3) PC’s find pirate informer among the colonists
4) PC’s go to Blood Island
5) Pc’s find pirates battling Timberlimbs
6) Timberlimbs offer to help get PC’s their help in getting rid of pirates and slavers
7) PC’s battle slavers
PC’s battle pirates
The Crucible A2 - Takes the PC’s to a land where the an Evil cult holds the population in its evil grips
1) PC’s enter Sandsend
2) PC’s find citizens complaining about the Empties
3) PC’s find out about a mysterious cult in the wilderness
4) PC’s battle random monster
5) PC’s find a village taken over by the cultists (the cultist steal the souls of the villages to try to release their god into the material realm)
6) PC’s find/enter the crucible temple of the cultists
7) PC’s battle the cult
The Kraken’s Claw A3 - Takes the PC’s to stronghold of a pirate lord and his cultist accomplices
1) PC’s are traveling to another island when they their ship is attached by stormbirds and cutlass worms
2) PC’s/sailors are taken prisoner to a pirate lords stronghold
3) An earthquake shakes the entire complex and chaos erupts.
4) PC’s are able to escape and get their property back
5) PC’s battle pirates
6) PC’s battle pirate lord aboard the “Kraken’s Claw”
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My Christmas present
Posted by knightvision on December 25, 2007
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Merry Christmas to all!
Posted by knightvision on December 25, 2007
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Struggling
Posted by knightvision on December 24, 2007
I have really been struggling with the main religions/faiths on Ebonyr. I want to make the unique, but there’s the old saying “nothing new under the sun”. So I have been going back to the drawing board as you can tell.
I think I’m going to have the humans have two major religions and including ancestor and druidic worship.
I have also started getting concept art for the Sanctorian Knights. Check out the picture below.
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Working map for Castlecliff: Capital of Myrcia
Posted by knightvision on December 15, 2007
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Yet another city map
Posted by knightvision on December 13, 2007
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