The Backstage Pass

A design diary for Knightvision Studios

Archive for May, 2007

New map for the "Kraken’s Claw"

Posted by knightvision on May 24, 2007

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Link of the Week

Posted by knightvision on May 16, 2007

Here is a rogues (npc) gallery that I think you will enjoy.

The Link

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New race for the Ebonyr campaign setting - Timberlimbs

Posted by knightvision on May 13, 2007

Here is some basic info that I have come up with.

The Timberlimbs are a smallish race of humanoids that dwell in the canopy of largely forested areas. They are an off-shoot of halflings, long separated from their kin.

The Timberlimbs are roughly 4 feet tall on average. The body of an adult timberlimbs is roughly proportionate to an elven youth. They’re typically olive skinned, with hair ranging iin black to a mixture of browns and greens, and hey have a unique feature - a prehensile tail.

The Timberlimbs very much keep to themselves and leave well enough alone, and very much personify the neutral alignments.

Prehensile Tail: timberlimbs possess a prehensile tail which can be used to grab and hold small objects. The tail is able to reach into an adjacent square to grab an object. A timberlimbs is able to carry a single object with his tail weighing up to one fifth of his maximum light load (any object carried by his tail counts towards his encumbrance). He can also wield - and use in combat - a light weapon (provided it meets the weight requirements). He can make an extra attack per round using the weapon held in the tail, but at a -5 penalty from his highest attack bonus. If a timberlimbs wears normal armor, the tail cannot be used in this fashion; he must use armor specially made to accommodate the appendage, or get existing armor fitted for his tail

Enjoy!

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Updated maps for the Ebonyr campaign setting

Posted by knightvision on May 10, 2007

I’ve decided to revamp the Ebonyr campaign setting map to make it more interesting to create
adventures and political intrigue.


Enjoy!

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New Map for Kraken’s Claw

Posted by knightvision on May 6, 2007

This is a ruined village in the middle of the jungle

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Kraken’s claw update

Posted by knightvision on May 3, 2007

Well its been a few days since the last update. I have to work OT this week and haven’t had time to work in the module.

It seems this module is being turned on its head. It started to morph into a series of very complex, linear events and it didn’t seem very fun to run. So I decided to cut out the caverns encounters and focus on the jungle encounters and the timberlimb interactions.

I have an artist and will have some original artwork in this module.

I may change the name of the module as well. More to come on that.

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