I’ve been thinking about creating a “Lost” (U.S. tv series) -inspired adventure module. My thoughts are starting to come together on this one .
I’ve been thinking of how to standardize my fonts on my products.
More to come….
Posted by knightvision on November 29, 2006
I’ve been thinking about creating a “Lost” (U.S. tv series) -inspired adventure module. My thoughts are starting to come together on this one .
I’ve been thinking of how to standardize my fonts on my products.
More to come….
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Posted by knightvision on November 27, 2006
,
Greetings,
This is my first post, so bear with me. I’m hoping to blog at least once a week, describing my thoughts and what I’m thinking about.
I was reading a forum topic over on enworld.org or dragonsfoot.org, can’t remember, talking about maps for game play. Some of the maps these days are so extraordinary and very beautiful, but only the GM/DM gets to see them (if the rules are followed). I’ve decided to scrap my maps, that I have currently for the Ebonyr campaign setting, and go with some “old school” style maps. The main geographic maps will use hex maps, the cities, villages, etc. will use b&w maps showing individual buildings. The dungeons and underground locales will use the blue-style maps seen in 1e dnd. My campaign world and related materials will be based off of the new OSRIC rules.
Here’s a rough draft (596 kb) of about a quarter of planet Ebonyr, showing most of the Calera continent and portions of Oros and Pegues sub-continents. This map is a lower resolution, so some of the features are kind of fuzzy.
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