The past few days I’ve been working on several organizations and the new hex maps. This morning if finished the Blades of Judgment. This secret militant order of the Praxian church was once the greatest order within the church. However their greed and departure from church doctrine had them banned from church functions and their charter was revoked. They still live on and recently have started to thrive again in public as bodyguards for the very clergy that originally banned them.
For the past few days I’ve been working on my new maps and they are looking good. I wanted to get started on some in depth write-ups for the various human races. Tonight I finished the first draft, here’s a quick glance at the Ibriy.
Ibriy
Main occupations
Caravansaries, merchants, riverboat tenders, traders, and money changers
Human
Their
skin color ranges in the tan to olive shades and hair tends to be black
or dark brown, and curly hair is most common. Their eyes are most often
brown, gray or hazel, but blue or green eyes are not unusual The Ibriy are wiry and short, with males averaging about 5′ 6″, but they
are exceptionally strong for their build.
Society
The
Ibriy earn their living primarily through transportation of
goods,passengers, exchanging money and selling horses and other beasts
of burden. They are mostly nomadic in nature, though more and more are
settling down in urban areas.
I’ve been looking at some web 2.0 stuff for my website. I came across a site called plugoo They came up with a way to put your instant messenger program on your website without letting the person on the other end know your screen name. It’s pretty cool.
I also started working on some hex maps for Ebonyr. I wanted to go with a concise and clear mapping system and this is the easiest to use by far.
I’ve been still plugging away at the website. I’ve revamped some religions. Most of the humans will monotheistic in nature. The main religions I developed are:
The Unity Church The Church of the All Father The Holy Faith of Naveed
I working on the Hanjuism and Hashem religions.
I hoping to have most of the religions done by the end of June and then I’ll start the final drafts on the races.
It’s a tough job creating a world!
Oh by the way, here’s my new banner I have on my forum signatures:
This weekend I’m taking the time to develop some branding for Knightvision Productions. I was looking over at Sinister Adventures, the company by Nicholas Logue, and I liked how he has branded his different products. There’s a “synergy” there, that ties it all in to his main “Sinister” brand. Another company that I admire is Louis Porter Jr. Design, that guy has some great branding experience and knows how to put it all together. He’s not afraid to give insight as well on how to accomplish branding and what resources to find online or at the bookstore.
I was brainstorming with my wife yesterday on product brands for Knightvision. Here’s some of them: KnightLite, Vision Ventures, Vision Quest, and Quick Contacts. Most of them play on the Knightvision name and adventures. Obviously there still some tweaking to do on this.
Just my thoughts for today. If your in the USA, have a great Memorial Day, and if not have a great regular Monday.
I’m not sure if these creatures will be a playable race or a monster. Here’s a sneek peak:
Timberlimbs
Environment
Timberlimbs are
mostly found in warm and wet climates, but are known to travel outside of these
areas.
Most Timberlimbs live in giant Cascade trees, which they seem to have a
symbiotic relationship with, Not enough study can verify this. Each Cascade
tree holds between 3-5 pod dwellings that are called Bokeems.
Timberlimbs clear small areas to grow crops that are tilled using a
draft animal called a Patuz. Timberlimbs are the only know creature to
domesticate this animal.
Appearance and culture
Timberlimbs
(in their language Feniri) are small creatures less then four feet tall. They
have frog-like faces and long swept back ears. The long arms end in three
pincer-like claws. Their feet are bird-like in appearance with three front toes
or claw and a rear toe for stability.
Today I completed a final, first draft of the Church of Sanctuary. Here’s a snippet:
Deity Structure The Faces of god is a single deity with the following six aspects or “faces” : Father, Mother, Warrior, Teacher, Craftsman, and Healer. The religion is often simply called “The Church”. It includes a book of scriptures called the Holy Logos.
Adherents of the Church use hexagons and the number six to represent the deity. Edmund Roak brought the Faces of god with him when he fled Arroista. The Church has become the dominate religion in Myrcia, Lucidor and Altalissia.