The Backstage Pass

A design diary for Knightvision Studios

Updated map: What a “relief”!

Posted by knightvision on July 3, 2009

I added some texture and relief features to the heldon city-state map. As you can see below it gives it some added flavor or “eye candy”. I’ve also given some “fluff” on encounter descriptions. I intend to write a pdf document detailing this entire city starting with the first forty areas.

heldon.map

1. Government/City Hall

2. Religious University

3. Secular College

4. Church/Temple

5. Tavern

6. Inn/Restuarant/General Store

7. Barber/Launderer/Clothier/Hostel

8. Green Grocer/Butcher

9. Weaponsmith and Blacksmith

10. Ship Chandler and Boatwright

11. Wainwright/Astrologist/Lamp maker

12. Harbormaster HQ

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New map concept

Posted by knightvision on July 2, 2009

For the past couple of weeks I’ve been working on different concept maps for the City-State of Heldon. I was looking at Google maps and said to myself, “Self, why do create each individual building?”. I think it looks pretty, but is it useful? The Google maps look really nice and you can’t see each building unless you click on the Satellite button. I think I’m going to go with this method of map-making for the rest of Ebonyr.

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Heldon district maps

Posted by knightvision on June 14, 2009

I’ve been diligently working on the City-State of Heldon this weekend. I’ve created several maps for it. The latest is a city district map. I figured if your traveling and new to the city a citizen might say, “meet me at the ye old tavern in the Hagen district”. The PC’s could ask for directions instead of a street name and find their way there.

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City of Heldon map

Posted by knightvision on June 13, 2009

I’ve completed a new map for the City-State of Heldon. Next I’ll start working to “flesh” it out for roleplaying purposes. I’ve started to create a video series on my livestream.com channel that show’s how I’m creating this city. Enjoy.

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New Ebonyr Map

Posted by knightvision on June 7, 2009

As I’ve said in previous posts, I really like to use hexmapper software because I’m a terrible artist. I been working on this map for about three weeks now. Enjoy.

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Livestreaming and VOD (Video on Demand)

Posted by knightvision on June 5, 2009

I’ve really been testing the new Procaster software from Livestream.com. My goal was to stream my desktop with occasional commentary. I would take the recorded stream and make tutorial videos out of them for my YouTube channel and Livestream channel. So far it’s working out. Check it out here on my website.

Enjoy.

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World map WIP for 31 May

Posted by knightvision on May 31, 2009

This morning I’ve been plugging away at the new world map. I use an old hex mapper program and paint shop pro. Here’s what I have so far.

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The Forge is finished

Posted by knightvision on May 30, 2009

Well today I decided to bite the proverbial bullet and get this adventure module completed. You’ll find a copy of it on my website. I found this adventure to be a little more challenging then the previous ones for a couple of reasons. The monsters had to be a bigger challenge. There are some 4-6 HD creatures in the level 3 module. I think it will make things very challenging for the PC’s.

I hope you enjoy this labor of love.

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Long overdue post

Posted by knightvision on May 26, 2009

Greetings,

After a a nice long walk and some Gatorade, I’m finally going to write this post. I’m changing some maps, location and module names. The new module will be called “The Forge” vs. Mace of Souls. There was some possible copyright infringement that I didn’t want to get into. I’ve also been working on a new world map.

It was made using Arr-Kelaan’s Hexmappeer software and polished up in paint shop pro. I plan on doing a screencast of Hexmapper and paint shop pro pretty soon. I’ve also have a new livestream.com channel started up. I have some great rpg/dnd videos up. Check out the knightvisionstudios website.

Talk to ya later.

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Overland map for “Mace of Souls”

Posted by knightvision on May 9, 2009

My in Hexmapper

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